RPG Maker MZ Forge
A downloadable tool for Windows, macOS, and Android


NEW VERSION AVAILABLE
βοΈ VD_Crafting_Station.js
Advanced Equipment Upgrade & Forging System for RPG Maker MZ
VD_Crafting_Station introduces a complete weapon and armor upgrade system for RPG Maker MZ.
Players can enhance their equipment using gold, materials, and stat-boosting items, each granting permanent parameter increases.
β¨ Features
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π§° Full forge scene with clean and intuitive UI
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π Stat Materials — mandatory items that increase chosen stats
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π° Gold & item requirements per upgrade level
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π Dynamic gold scaling (percentage-based growth per level)
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πͺ Automatic item renaming (e.g. βIron Sword +1β)
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βοΈ Plugin parameters for easy customization
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π§ No scripting required, fully event-driven
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π¨ Compatible with custom UIs and crafting systems
π¦ Installation
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Download
VD_Crafting_Station.js. -
Copy it into your projectβs
js/plugins/folder. -
Open the Plugin Manager in RPG Maker MZ.
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Add VD_Crafting_Station and turn it ON.
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Adjust plugin parameters (gold cost, growth %, stat material IDs).
πΉοΈ Usage
Opening the Forge Scene
Use the plugin command:
OpenForge
This opens the forge/upgrade scene.
You can trigger it from an NPC event, blacksmith shop, or any location.
π§© Plugin Parameters
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Stat Material IDs — list of item IDs usable as stat materials.
Example:[5, 6, 7] -
Base Weapon Cost / Base Armor Cost — base gold cost for the first upgrade.
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Weapon Cost Growth (%) / Armor Cost Growth (%) — percentage increase in cost per level.
Example: Base = 1000, Growth = 5 β 1000 β 1050 β 1102 β 1157...
π§ How It Works
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Player opens the forge.
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Selects a weapon or armor.
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Confirms to see gold and item requirements.
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Chooses a Stat Material that boosts chosen parameters.
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Confirms upgrade β gold, items, and material are consumed.
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Equipment level and stats increase permanently.
π Note Tags
πΉ Gold Costs
<upgradeCostX:Y>
Example:
<upgradeCost2:1500>
Upgrading to +2 will cost 1500 gold.
πΉ Material Requirements
<upgradeItemX:ID,Amount>
Example:
<upgradeItem1:10,2>
Requires 2 Γ Item #10 to upgrade to +1.
You can also use <upgradeItem10:12,1> as a fallback for multiple levels.
πΉ Stat Material Bonuses
<upgradeParam:PARAM,VALUE>
Parameters:
mhp, mmp, atk, def, mat, mdf, agi, luk
Example:
<upgradeParam:atk,2> <upgradeParam:def,1>
πͺ Gold Cost Scaling
Define base costs and growth rates in Plugin Manager:
Example:
Base Weapon Cost: 1000 Weapon Cost Growth: 5 Base Armor Cost: 800 Armor Cost Growth: 4
Each new upgrade increases the cost by the set percentage (compounded).
βοΈ Example Setup
Item #5 β Nano Crystal
<upgradeParam:atk,2> <upgradeParam:agi,1>
Weapon #1 β Steel Sword
<upgradeItem1:8,3> <upgradeItem5:12,1>
π§Ύ Notes
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Stat materials are mandatory for every upgrade.
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Requirements appear only after confirming an item.
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Works for both equipped and inventory items.
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Displays live stat preview before upgrading.
| Updated | 19 days ago |
| Status | Released |
| Category | Tool |
| Platforms | Windows, macOS, Android |
| Author | VanDressler |
| Tags | forge, RPG Maker MZ, upgrade-system |
Download
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